What tile you get on your turn is never your choice. I do love how Carcassonne teaches players to mitigate their luck. While I appreciate the elegance and simplicity of its design, I want a little more autonomy over my board state. Like I said at the beginning of this post, I do worry that I found Carcassonne a little too late in my board game journey. From what I’ve heard, the expansions also help add layers of complexity to this game for something looking for a more challenging time. I know a lot of other people who find this game to be a treasure. Although a lot of though can go into the game, this game is not complex when it comes down to the rules.Ĭarcassonne is a game for anyone in the hobby whether people are just dipping their toes in or are already in the deep end. Who Will Like it?Ĭarcassonne is a great game because it explored world building, optimizing tile lays, mitigating the randomness of the tile stack, and figuring out the best way to place your meeples. If a city is supplied by equal farmers of different players, then all players would score the four points. This check is the repeated and completed for all of the cities. The player will the most adjacent farmers will score four points. I think the best advice I can give about farmers is don’t underestimate their scoring capabilities.Įach completed city will check to see which farmers are supply them from the surrounding fields. Scoring farmers took a long time to wrap my head around. While thieves can get you points, I feel like road score the least out of the four potential scoring options. Points are then gains from the number of tiles that the road spans. Which means that either end of the road has terminated in a city, a church, or a crossroad. A thief type meeple will score points when the road is completed. You’re patrolling the roads and taking tolls. Concept: Roadsīeing a thief is like be a road pirate. First, let’s talk about the points you can win on your turn. When meeples score during the game, the meeple is removed from the board and returned to your supply.īut you shouldn’t underestimate the farmer points! They can really add up depending on how the map was built. Thieves, guards, and priests have the potential to score victory points during the game while farmers do not score anything until the end. The corresponding meeple jobs are thieves, guards, priest, and farmers. The types of slots include roads, cities, churches, and fields.
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